I modeled and shaded this scene in the spring of 2018, and I wasn't happy with how the texture and lighting turned out in the first pass. I recently went back and redid the texture and lighting, and it's looking a lot better now. I had way too many materials before, so I redid many of the UV layouts so the whole scene only has about 7 material instances, which has sped up the processing time quite a bit. I also added some atmosphere so the lighting feels softer and more natural. The debris assets and the floor board textures are from Quixel Megascans.